
Godot MCP
MCP server that connects AI agents to the Godot game engine. Enables launching the editor, running projects, capturing debug output, and controlling execution.
Overview
Godot MCP is an open-source Model Context Protocol (MCP) server designed to bridge AI coding agents with the Godot game engine.
It allows popular AI assistants (Claude, Cursor, and others) to directly interact with Godot by launching the editor, running projects, streaming debug and console output, and controlling execution through standardized MCP tools.
This integration makes Godot a powerful platform for AI-assisted game development.
Key Features
- Launch and manage the Godot editor from AI agents
- Run, pause, stop, and step through Godot projects
- Real-time capture and streaming of debug/console output
- Project and scene inspection capabilities
- Lightweight and easy to configure (requires Godot installed)
- Compatible with any MCP client
Quickstart
-
Clone the repository:
git clone https://github.com/Coding-Solo/godot-mcp.git cd godot-mcp -
Set the path to your Godot executable if needed.
-
Run the MCP server and connect your AI client.
Detailed setup instructions are in the repository README.
Use Cases
- AI-assisted game development and prototyping in Godot
- Automated debugging and testing of Godot projects
- Natural language driven game creation and iteration
- Real-time collaboration between AI agents and developers
- Educational tools for learning Godot with AI support
Community Variants
Multiple enhanced forks exist, including tomyud1/godot-mcp (with Godot addon), ee0pdt/Godot-MCP (deep scene/node editing), and others offering GDScript generation and visual tools.
The original Coding-Solo/godot-mcp remains a popular and actively referenced implementation.
Links
- GitHub: https://github.com/Coding-Solo/godot-mcp
- Godot Engine: https://godotengine.org
Godot MCP is part of the growing ecosystem connecting AI agents to creative tools via the Model Context Protocol.