
ChiR24 Unreal Engine MCP Server
ChiR24 Unreal Engine MCP connects AI assistants to Unreal editor operations through a native plugin, with direct HTTP and an optional TypeScript bridge.

About
ChiR24 Unreal Engine MCP connects AI assistants to Unreal editor operations through a native plugin, with direct HTTP and an optional TypeScript bridge.
Key Features
- Expose Unreal editor operations through the MCP Automation Bridge plugin.
- Choose direct native HTTP or the separate Node.js bridge according to the client environment.
Use Cases
Inspect or automate Unreal editor workflows with an AI coding assistant.
Limitations
This is a community implementation, separate from Epic Games’ Unreal MCP integration.
Sources
- Project documentation: https://github.com/ChiR24/Unreal_mcp/wiki
- Maintainer repository: https://github.com/ChiR24/Unreal_mcp
MCP Setup
Prerequisites
- Unreal Engine 5.0–5.8 according to the README; preview support is version-specific.
- Native MCP Automation Bridge plugin; a code target is required to compile from source.
Companion app or plugin
Name: MCP Automation Bridge Install URL: https://github.com/ChiR24/Unreal_mcp/tree/main/plugins/McpAutomationBridge
- Install and enable the plugin in the Unreal project.
- Enable the native MCP HTTP transport and confirm the server status in the editor.
Native transport does not require the optional Node.js TypeScript bridge.
Client setup
Claude Code
Transport: http
claude mcp add unreal-engine --transport http http://localhost:3000/mcp
Default native plugin endpoint; adjust it if you change the plugin port.
Cursor
Transport: http
{
"mcpServers": {
"unreal-engine": {
"url": "http://localhost:3000/mcp"
}
}
}
Setup docs: https://github.com/ChiR24/Unreal_mcp/wiki
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