# MCP Unity by CoderGamester

CoderGamester’s MCP Unity bridges AI assistants to the Unity Editor for scene, GameObject, component and testing workflows.

Canonical URL: https://a2a-mcp.org/entry/unity-mcp-integration

Language: en

Category: MCP Servers

Updated: 2026-09-14

## About

CoderGamester’s MCP Unity bridges AI assistants to the Unity Editor for scene, GameObject, component and testing workflows.

## Key Features

- Inspect and update GameObjects, components, prefabs and scenes.
- Run Unity tests, retrieve console output and recompile scripts.

## Limitations

This is a different implementation from CoplayDev/unity-mcp, which is already listed separately.

## Sources

- Project documentation: https://github.com/CoderGamester/mcp-unity

## MCP Setup

### Prerequisites

- Unity 6+; Node.js 18+.

### Companion app or plugin

Name: MCP Unity by CoderGamester
Install URL: https://github.com/CoderGamester/mcp-unity

- Install through Unity Package Manager using the repository guide.
- Open Tools → MCP Unity → Server Window.
- Generate the configuration for your chosen client and start the Unity bridge.

Use the generated per-project settings and token-file paths.

### Client setup

#### Other

Transport: `stdio`

- Use the Server Window client-install buttons for Claude Code, Cursor, Codex CLI or another listed client.
- Restart the MCP client after configuration; keep the Unity editor open.

The Node bridge path and authentication token path depend on your Unity project. Do not copy another project’s package-cache hash.

Setup docs: https://github.com/CoderGamester/mcp-unity

## Tags

- MCP
- unity
- game-development

## Also known as

- Unity MCP Integration

## Alternatives

- ChiR24 Unreal Engine MCP Server

## Sources

- [Project website](https://github.com/CoderGamester/mcp-unity)
- [Project documentation](https://github.com/CoderGamester/mcp-unity)

Last checked: 2026-09-14
